Tuesday, December 26, 2006
Sympathy for the Bastard
Allow me to introduce myself; I am a man of wealth and taste.
I’ve been around to Greenhills the other day, with my mum, uncle and aunt
To do some last minute shopping. Yeah, it’s a little too late.
I stuck around in Theatre Mall, when I saw it was time for a rest.
Met Ben and Odell, wooh boy, both of them sure did jest.
And of course, much to my embarrassment and disgust,
Mum made the preverbal remark about Odell. Aghast!
Pleased to meet you, hope you guess my name.
Of course, I have to tell you,
I watched with glee while this dear four year old
Cried and cried, for reasons I have yet told.
Pleased to meet you, hope you guess my name.
Ah, but what’s puzzling you? Is it the nature of my game?
My last stop was at the Vira Mall, yeah I’m off,
To look for furniture for my January loft.
And just as every man should mind his own business,
This guy in a Santa suit need be reminded of his carelessness.
I almost broke a vase, yes I,
Because of him, that bumped into me.
I guess he was in too much of a hurry,
But damn you Kringle, you’re in my eye.
Pleased to meet you, hope you guess my name.
Ah, but what’s confusing you? Is it the nature of my game?
I wasn’t going to let him go, of course, not I.
Down I went to the fireplace,
To meet the schmuck, face to face.
But no, I didn’t lash out at him, to get back at him is only too small of a fry.
With all my breath, I shouted until my lungs cramped to an ache,
In front of all the innocent little children, eager to sit on the red guy’s lap,
“SANTA CLAUS IS FAKE, SANTA CLAUS IS FAKE!!!”
Just call me a bastard, because I’m in need of some restraint
But I got back at you, you lousy saint!
Pleased to meet you, hope you guessed my name.
Ah, but what’s troubling you? Is it the nature of my game?
Of course I was escorted by the elves, who got their irk,
But I left that place content, smiling, with a delightful smirk.
Oh, now I’m supposed to be guilty?
When after all,
It’s you, the parents, who really should be.
Pleased to meet you, hope you guessed my name.
Ah, but what’s baffling you? Is it the nature of my game?
So boys and girls, if you meet me,
See me, or bump into me,
Have some courtesy,
Have some sympathy,
Have some taste,
Use all your well-learned politesse,
Or I’ll lay your dignity to waste.
Pleased to meet you, hope you guessed my name.
Tell me; tell me, can you guess my name?
I tell you one time, you’re to blame.
Ooo, who
Ooo, who
Ooo, who
Merry Christmas,
Oh yeah!
[A: Satan.]
Tuesday, December 19, 2006
The Dance (Reprise)
There she was. An epitome of a lady that one could only have the blessing to meet, politely greeting everyone on every table, thanking them for attending her night on a cold December eve.
The thought of one having met a woman with just the right amount of wit, quirk, and the warmest of smiles would melt you right there, right on the spot. But all that I could do then was to wish the debutante all the best and celebrate the night with her, with all the others. This was after all, her night. I paid my courtesy, and sat down with my friends.
It felt like it was one of those nights when I wished that I should’ve hid inside my shell and sulked though the night away instead. If only I wasn’t so deluded to take ill advice from someone that I need not mention, things would’ve unfolded more naturally. No, don’t get me wrong, nothing bad happened, it’s just that I gave my trust to someone even more deluded than me. Hah. Am I the only one who’s not enjoying the night?
Just when I was dancing my despairs away, someone approached me.
"Would you care to dance with me?" she asked.
I hesitated. I wasn’t intending to slowdance with anyone, let alone be caught sharing my woes with her. But one look and you could tell that she’s not a little girl anymore. She had troubles too. I surprised myself by saying, “okay”.
She placed both her hands around my shoulders and I placed my palms on her waist. We danced and we talked. She told me all her troubles and I told her all my dreams, like I did in my sleep. We danced again and we talked. We danced and we laughed, and talked about the silliest things.
Personally, it didn’t matter that we danced for hours, and that everyone else stared at us. We closed our eyes and became blind. We just listened to each other.
It was the night where two hours seemed like just a dance.
Sunday, December 17, 2006
For the "challenge"
Publisher:HarperSanFrancisco | ISBN: 0062513362 | 2001 Year | PDF | 1.6 Mb | 256 pages
How many men can experience mutliple orgasms and dramatically enhance his sexual relationship.Offering men clear and practical guidelines for researching their real but seldom realized sexual potential, The Multi-Orgasmic Man vividly explores these extraordinary facts:
By learning to separate orgasm and ejaculation -- two distinct physical processes -- men can transform the momentary release of ejaculation into countless peaks of whole body orgasms.
Men who experience multiple orgasms -- by avoiding the fatigue and depletion that follow ejaculation -- report increased vitality and longevity.
download link :
Wednesday, December 13, 2006
Another (more decent) edition of...
Newsflash!
NEW YORK - Targeted largely at conservative Christians, it's a violent video game with a difference: Combatants on one side pause for prayer, and their favored interjection is "Praise the Lord."
Critics say "Left Behind: Eternal Forces" glorifies religious violence against non-Christians. Some liberal groups have been urging a boycott, and on Tuesday they urged Wal-Mart to withdraw the game from its shelves.
However, Troy Lyndon, CEO of Left Behind Games Inc., defended the game as "inspirational entertainment" and said its critics were exaggerating. He expressed greater concern about poor reviews from some video-game aficionados, saying the company would offer a free technical upgrade by Dec. 24.
Lyndon's company, based in Murrieta, Calif., has a license to develop games based on the popular "Left Behind" novels, a Bible-based end-of-the-world-saga that has sold more than 63 million copies.
Lyndon, in a telephone interview, said "Eternal Forces" has been distributed to more than 10,000 retail locations over the past four weeks. He said sales were going well, but declined to give specifics.
The real-time strategy game has received a T (for teen) rating, as its makers had hoped. It offers more violence than an E-rated children's game, but less graphically than M (for mature) rated games that have often been criticized by conservative Christian groups.
"Our game includes violence, but excludes blood, decapitation, killing of police officers," the company says on its Web site, noting that a player can lose points for "unnecessary killing" and regain them through prayer.
The game's story line game begins after the rapture, when most Christians are transported to heaven. Earth's remaining population is faced with a choice of joining or combatting the Antichrist, as embodied by a force called the Global Community Peacekeepers that seeks to impose one-world government.
The game's critics depict the ensuing struggle, set in New York City, as one fostering religious intolerance.
"Part of the object is to kill or convert the opposing forces," said the Rev. Tim Simpson of Jacksonville, Fla., who heads the Christian Alliance for Progress. "It is antithetical to the Gospel of Jesus Christ."
Simpson, whose group was formed last year to counter the influence of the religious right, joined in a news conference Tuesday at which he and other speakers urged Wal-Mart to discontinue sales of "Eternal Forces".
Wal-Mart indicated it would continue selling the game online and in selected stores where it felt there was demand.
"The product has been selling in those stores," said spokeswoman Tara Raddohl. "The decision on what merchandise we offer in our stores is based on what we think our customers want the opportunity to buy."
The game's makers contend that the violence from the good side — the Tribulation Force — is exclusively defensive, and should not be seen as contrary to church teachings.
"Christians are quite clearly taught to turn the other cheek and to love their enemies," the company Web site says. "It is equally true that no one should forfeit their lives to an aggressor who is bent on inflicting death."
Lyndon said he and his fellow executives hoped to ease critics' concerns.
"They're good-minded people," he said. "They want to keep us from making games that are jihad in the name of God."
Simpson, a Presbyterian Church USA pastor, said he was dismayed by the concept in "Eternal Forces" of using prayer to restore a player's "spirit points" after killing the enemy.
"The idea that you could pray, and the deleterious effects of one's foul deeds would simply be wiped away, is a horrible thing to be teaching Christian young people here at Christmas time," Simpson said.
Anther participant in the critics' news conference, author Frederick Clarkson, argued that "Eternal Forces" — though less violent than many other video games — was more troubling in some ways.
"It becomes a tool of religious instruction," he said. "The message is. ... there will be religious warfare, and you will target your fellow Americans, people from other faiths, people who you consider to be sinners."
Clarkson faulted Focus on the Family, a Colorado-based Christian ministry often critical of violent video games, for publishing a positive review of "Eternal Forces" on one of its Web sites.
"Eternal Forces is the kind of game that Mom and Dad can actually play with Junior and use to raise some interesting questions along the way," wrote the reviewer, Bob Hoose.
Other online reviewers — writing for hardcore gamers — have been less impressed.
"Don't mock 'Left Behind: Eternal Forces' because it's a Christian game. Mock it because it's a very bad game," wrote GameSpot reviewer Brett Todd.
On the Net:
Left Behind Games: http://www.leftbehindgames.com/
Game's critics: http://ga3.org/campaign/tell_wal_mart
Sunday, December 10, 2006
What if...?
Jeco - Fake evangelist na umaakyat sa mga bus along EDSA para humingi ng donation kuno
Jim - Door-to-door salesman
Eugene - taga-karga ng uniwide
Odell - Gigolo
P3 - Porn site developer
Lester - Repairs cellphones outside the MRT stations
Billy - Taga-drawing ng counterfeit money
Franz - mekaniko
Tuesday, December 05, 2006
Sunday, December 03, 2006
Dragon Ball
What I like about the whole thing was that we saw the whole life of Goku. The difference between Japanese Anime against western counterparts is that usually, anime creators don't mind letting their characters grow. To put it another way, you'll never see what Ross and Rachel's grandchildren would be like; you'll never see who Maggie Simpson ends up marrying; you'll never see Eric Cartman go to college and you'll never see if Buffy ends up ridding the world of vampires. Dragon Ball is unique here, even to other Anime shows, because we got to see Goku as a kid, to how he met his eventual wife Chichi, to his son Gohan be born, to how he died several times, to how Goten be born, to his growing rivalry with Vegeta and many more storylines as the series progressed. We had a beginning and we had an end.
The finale was especially moving. After they dispatched of the bad guy, Goku ended up saying good-bye to all his friends, so we got to see a big chunk of characters that we saw in all stages of Goku's life. After that, we got a flash-forward to the future where Pan(Goku's grand-daughter)'s grand-son Goku Jr. was facing a kid who also looks like Vegeta (to perhaps show that those two were forever connected to each other). And then finally, we got a musical montage from Goku's birth to all the significant moments of the show and then, the show ended.
The only thing I didn't like about the last few shows was that they pretty much put Gohan in the background. There was a time when the show was built around him when he was the most powerful saiyan. Then, Goku came back again and Gohan lost most of his powers and that was pretty much it. He was pretty much a writer's tool (along with Picollo, Trunks, etc) to magnify how strong the new enemy is. So that sucked.
I hope you'll apologize the geek-rant, but I'm channelling my inner Japanese nerd here, so bear with me. What makes me warm and fuzzy about watching the finale is that I got to see a person's (or character's, whichever you prefer) evolution from his genesis. I find it really sad that one day, I will be that person, a little too old and reflecting on my childhood to where I am at that time. Perhaps I'll be playing with my grandchild as I reflect (shades of Vito Corleone on that one). Nevertheless, endings make me sad, especially a show that I've known when I was a kid. Yeah, I know the show ended quite some time ago, but I never got to see the finale till tonight. And so, goodbye Goku, thanks for the closure.
Alright, I'm done. Let's all forget this happened.